"Velocity channel - It is always computed for animations with homogeneous topology. Alternatively, it is in units/frame in a geometry property specified in "velocity_color_set" GeomMeshFile plugin parameter, or in geometry property named “v”, “velocities”, “velocity”, “Velocity” " Otherwise, it is read from the standard alembic velocity property in units/second. Schools Details: V-ray Next Professional. The VRayProxy has some additional parameters related to Alembic files." Using 3dsmax and HDRI Skies with the V-Ray rendering engine will enable us to create super realistic results. Additional Alembic color sets are imported as mapping channels with indices greater than 0 (i.e. "V-Ray will recognize velocity information for motion blur if it is stored either as standard Alembic velocity or as a 3D vector array property called arbGeom.v or arbGeom. Added support of using MFRender script to render scenes through BatchCamera script.Check the documentation of the VRayProxys:.Added support of Vray RT as a production renderer.Improved performance with scenes with lots of cameras.Bugfix - Net render not starting after cancelling during local rendering.Distributed rendering checkbox added to vray common settings.New keyword %presetname% to support multiple presets.Properly convert render region values when change resolution.More information can be found here - 1.10b Multiple presets for each camera Backup scenes or cameras at least before running this version. This is major update of the script, so it may not be as stable as before.
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